//----------------------------------------------------------------------------------
// CPlanetariTextProcess class
// Author: Oscar Serrano
//
// Description: fins 19/11/12
// Proceso propio del videojuego, hereta de la classe abstarcta CProcess.
// Contiene la informacion propia del juego, independiente del motor
// Proves amb matrius de traslacio i rotacio
//----------------------------------------------------------------------------------


#pragma once
#ifndef PLANETARI_PROCESS_H
#define PLANETARI_PROCESS_H

#include "Process/Process.h"

class CRenderManager;
class CFontManager;

class CPlanetariTextProcess: public CProcess
{
public:
	CPlanetariTextProcess						(): m_fAngle(0), m_fAngleMoon(0) {}
	~CPlanetariTextProcess						();
	void					Init			();
	void					DeInit			();
	void					Update			(float dt);
	void					RenderScene		(CRenderManager* RM);
	void					RenderScene2D	(CRenderManager* RM, CFontManager* FM);


private:
	float					m_fAngle;
	float					m_fAngleMoon;
};

#endif //PLANETARI_PROCESS_H

